Quantum rise patch notes




















Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break. If your resolution is set to p, the game temporally reconstructs the image except UI from four p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples.

We are aware some users are having issues downloading the game from the Windows Store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the Windows 10 Anniversary Update this summer will massively improve the overall experience for these kinds of big games.

This is a known issue. A permanent fix is being introduced in the next Title Update in the near future. For now, the problem can be resolved by exiting and re-launching the game.

This is an artistic choice from Remedy Entertainment. Depending on the brand of TV you use or if your Xbox One is connected to a monitor, the film grain can look very different.

Make sure you adjust your sharpness setting down on your monitor or TV as well as the brightness setting in Quantum Break. While atmosphere is an important part of Quantum Break , we decided to not include subtitles for ambient sound e. If your game is missing dialogue, this is probably because you are listening in stereo, but the Xbox One is set to play back surround 5.

Air hit reaction fixed so enemies no longer snap lower than they are. Hitbox of second kick improved to reliably connect if the first kick connects. Airborne Special Counterfeit height restriction lowered, with 3 frames of input leniency, improving its effectiveness from all jump states. Now projects a hitbox above Trey as he thrusts his staff above him on frame 15 for 3 frames , causing a limited launch hit reaction. Third projectile now causes a limited spinning knockdown hit reaction when colliding with an airborne enemy, and a normal spinning knockdown when hitting grounded foes.

These changes make this attack more viable in the neutral game, with some added utility in combos. Neutral Special DaggerZ now correctly fires 4 projectiles instead of 3. Projectile homing properties improved, slightly. Forward Special Prepare the Palace hits one less time, but deals more damage per hit and hits more consistently, making it more reliable in combos and much easier to convert off of. Standing heavy first hit no longer causes pushback, mitigating the chances of the second hit whiffing at certain ranges.

Enhanced back Special Fulmination and assist attack no longer contribute to launcher hit reaction limitations. Reduced juggle limiter penalty on all attacks that have any, with attacks like upgraded Back Special Fulmination and assist attack juggle limiter removed altogether.

Follow-up raining projectiles spawn 2 frames later, with a much faster descending velocity. Damage increased overall. However, raining projectiles can no longer cause a spike bounce effect. Fixed an issue that allowed Shadow Ranger's forward Special Justice Defense to counter throws in certain edge cases.

Super Shadow Saber now causes a stagger hit reaction against non-leader characters assists on hit. Season One Pass. Season Two Pass. Season Three Pass. Close search.

December 19, 1. Super Meter is now set per bar, instead of by entire gauge percentage. Record and Playback buttons can be assigned within the Button Configuration menu. Recording time is limited to seconds. Playback functionality loops your entire recording automatically.

Throw breaks a. Added a toggle for the camera position. Players can now use clothing and accessories. Improved character customization. Players will now be able to explore a new area: Galar.

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