Nvidia texture tools 2
Open pull request. Latest commit. Git stats 1, commits. Failed to load latest commit information. View code. Solutions for previous versions are also available, but they may not be up to date. About Texture processing tools with support for Direct3D 10 and 11 formats. Releases 11 tags. Added window resizing and high-DPI support. Faster, lower-memory image processing. Image effects now run on a background thread, making the user interface respond faster with larger images. Fixed issues with compressor nondeterminism on cubemap textures.
Updated NVTT to version 3. Added an option to always use the DX10 header extension, which is disabled by default. This should improve compatibility with older DDS readers. The corresponding command-line flag is --dx Added support for read settings in the plugin. These settings are automatically saved in the registry. Added support in the plugin for reading mipmaps of DDS files as layers.
Added support in the plugin for reading alpha channels of DDS files as extra channels instead of transparency. Added the ability to read and save images flipped vertically. Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 1, commits. Failed to load latest commit information. View code. NVTT is discontinued After more than 14 years maintaining and updating this library on my spare time, I've decided to officially discontinue it and focus my energy on other projects.
Binomial is an image and texture compression company that develops Basis a universal texture codec and also has other open source codecs. Betsy is a compressor for various GPU formats using compute shaders. This is a good overview of the state of texture encoders in Dario Manesku's cube map filtering tool seems like a good alternative for the cube map filtering functions in NVTT.
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